Books, Gaming, Security, Virtual Worlds
Exploiting Online Games
I have been eyeing Gary McGraw and Greg Hoglund’s new book, Exploiting Online Games, for a while now, probably since before it was published. Seems like a no-brainer considering my recent tinkering. But I haven’t bought the book, partly because I’m buying nothing new, partly because I’ve got a stack of other books to get through.
McGraw’s recent appearance on Phil Windley’s Technometria podcast has really got me itching to get this book. Not only do they discuss why criminal abuse of online games has been on the rise in recent years (there is so much money to be had!), but explains why one might care even if games hold no interest:
If you look at online games, they have architectures which are very similar to the ones everybody’s all excited about, with SOA, and Web 2.0, and Software as a Service, where you have sort of a fat client model connected to a central server. And the security lessons that we have to take from online games are *huge*. It turns out that the kinds of attacks, the kinds of problems, the kinds of mistakes that developers make, and the kinds of exploits that those can lead to are already present in the online game world, and so we can get a real peek into the future as far as SOA and Web 2.0 systems go now.
05 Dec 2007 Sam